So, what I want to share today is how to make windows with cool UI in a macOS application written in Cocoa/Swift.
This an example of what you see when create a new project from scratch in XCode and run it:
So, what I want to share today is how to make windows with cool UI in a macOS application written in Cocoa/Swift.
This an example of what you see when create a new project from scratch in XCode and run it:
Let’s make an example to understand better the scope of this tutorial.
You want to:
How many functions should you create to do this?
Imagine that you need to add a file in your XCode project the first time that you build the app.
For instance, you have a configuration file, in Swift, that you want to compile and embed in your app (instead of using a PLIST file that is in CLEAR…) during the build phase and of course use in your project.
Ciao,
here a conversion on an old tutorial in Swift about the Levenshtein distance of two strings.
Read MoreWelcome back,
what I want to share is an ordered and readable Podfile.
The Podfile is a specification that describes the dependencies of the targets of one or more Xcode projects.
Scope of the project,
add a speedometer on my MTB to store and track the trip using only Bluetooth transmission, send data to iPhone and store to cloud for later data-analysis.
Used components:
I’m a full-stack developer, so I build my iOS applications in Swift and backends in Node.js… why not use Swift for both platforms (iOS and backend)?
Mac OSx Screen Saver, created using the source file of itself! 🙂
- Universal target (iPhone/iPad)
- Apple Watch (watchOS 2)
- Apple TV (tvOS)
- Swift 2.0
- Autolayout
Instagram like app.
- Universal target (iPhone/iPad)
- Swift 2.0
- Autolayout