Welcome back,
I want to share a way to draw in Unity3d editor a cubes based grid that allow you to snap objects in the same position and make a cube grid, like this:
![](https://i0.wp.com/www.albertopasca.it/whiletrue/wp-content/uploads/2021/01/example.gif?resize=640%2C480&ssl=1)
Welcome back,
I want to share a way to draw in Unity3d editor a cubes based grid that allow you to snap objects in the same position and make a cube grid, like this:
Sometimes can be useful to add a gradient on a UIView. This simple UIView extension helps you “coloryze” your screen.
Let see how to use and how is implemented.
Read MoreCiao,
here a conversion on an old tutorial in Swift about the Levenshtein distance of two strings.
Today, a code extract from one of my 3d games… (Viruz!, download here), an hexagons map.
Example of hexagons map: